![]() ![]() ![]() “Obviously it’s an action game, and in that respect it’s similar to what we’ve always made,” says Tanaka. Don't let the mobile platform scare you off – this is unmistakably a PlatinumGames joint, albeit one that was designed to make the most of the mobile platform. The game had been designed with this in mind, but Apple Arcade does not allow microtransactions at all – a condition that has undoubtedly benefited World of Demons. As a free-to-play game, the original incarnation of World of Demons offered various ways to spend money, such as paying for better item drop rates. One of the first things to go was microtransactions. It has a gorgeous ukiyo-e art style that is broadly reminiscent of Hideki Kamiya’s pre-Platinum classic Okami, and tells the tale of a samurai named Onimaru who fights yokai (Japanese folklore creatures) and liberates them from the evil subjugation of Shuten Doji, the demon king who seeks to take over the world. While the basics of the concept remain the same, the game that was released yesterday on Apple Arcade is very different to the one announced in 2018 – it has been redesigned from the ground up for Apple’s subscription service. If the name World of Demons sounds familiar, that’s because the game was previously announced in April 2018 as a free-to-play title to be published by Japanese mobile game company DeNA. IGN Japan spoke with PlatinumGames Studio Head Atsushi Inaba and World of Demons producer Koji Tanaka to find out more about the game and its fascinating development. As the studio’s first mobile game and only their second self-published title, its production was rich with new challenges. World of Demons is the new Apple Arcade exclusive title from PlatinumGames, the revered studio behind Bayonetta, NieR: Automata and The Wonderful 101. ![]()
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