![]() ![]() Every class uses the same mechanics (stam, magicka, etc), has access to every weapon, every armour type, most skills are available to every class (world, guild, weapon, armour, alliance war, etc), which gets dull.Ħ - The vast majority of the PvE content is so trivial it makes the combat trivial and sends people to sleep. Literally the worst implementation of animation cancelling I've ever seen.ĥ - The lack of variety. Secondly because you have that massive window you can often cancel nearly immediately, which means no meaningful skill animation for your opponent to react to in PvP, which is laughable. (one of the many reasons the combat in this game is significantly lower skilled than some like to think it is)Ĥ - The animation cancelling is absolutely low skill garbage, because firstly you generally have a massive window that you can cancel in, rather than a small window at the end of the animation. No need to actually aim and anticipate the movement of the target, the game plays for you. This is due to the hit boxes being the size of a small planet and that once you've fired your ranged skill it has a soft lock so it will magically track your target to wherever they move. Take ranged skills for example, like a fire staff heavy attack, you look vaguely in the direction of your target and you will hit (barring dodges). Some reasons people consider the combat in this game as bad:ġ - The combat is floaty and lacks impact.Ģ - The light attack weaving is just tedious for many people.ģ - It is supposedly action combat with aiming, but really the aiming is largely a joke. ![]()
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